6 Comments

The secret corollary to the Brooks maxim is that *not* adding manpower to a late software project will also make it later, because the project is already later than you realize.

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This all sounds plausible to me, but doesn't it raise the question of how Marvel movies ever managed to be good in the first place? Or at least, how Marvel movies ever managed to be much better than they have been recently (if you don't think they were ever good in an absolute sense).

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I wonder how much of the effect is related to the ‘no good strikers available in the January transfer window’ issue. A really good dev joining a struggling team would be intensely aware of Brook’s maxim and try to add value where they can without bothering people too much. Problem is other teams would generally give up their lowest performer if they have to lose someone.

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Brings to mind William Goldman's belief that the actual shooting of a movie is just the factory putting together the car. You certainly don't want to be making design changes once the vehicle's in production!

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Many changes are made even later: in post production, after the shooting is done.

This famously saved the original Star Wars.

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but that's the point - in a modern action movie like MCEU it's **all** post production. if you start changing your mind while the CGI and effects are being done, there isn't another post post production phase for you to cover up the mistakes with more CGI

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